Released on August 18th, 1999, Drakan: Order of the Flame was developed by Surreal software and published by Psygnosis. The game follows Rynn, a young woman with extraordinary martial skills, and an ancient dragon Arokh on their quest to free Rynn's younger brother from the evil sorcerer Navaros. The gameplay alternates between dungeon exploration and monster fighting when Rynn is alone and aerial dogfights when she mounts Arokh.
- Best time on Medium difficulty: 0:57:07 by David 'atomicJo' Joassard on 2008-10-22.
- Best time with Large-skip glitches: 0:13:06 by Patrik 'Pafi' Varjotie on 2014-06-01.
- Best time with Large-skip glitches: Single-segment 0:24:17 by Patrik 'Pafi' Varjotie on 2013-05-31.
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Medium difficulty: 0:57:07 by David Joassard, done in 21 segments appended to one file.
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Author's comments:
First I'd like to clarify one important point : due to its old age (9 years) the game suffered of multiples crashing problems on both PC i played it. Those crashes freeze the game and make me return on the desktop, this happen at very specific places in the game that's why some of my quicksaves are very close each other. Here are the places where the game crashes:
- at the launching of a new game, that's why I launch Drakan in developper mode and choose the first level (ruined village) to start the game.
- at the cinematic for the first upgrade weapon for the dragon (poison)
- at the final battle in grotto level
- at the cinematic for the electrical upgrade weapon (alwarren level)
- at the changing level between alwarren and island
Since i launch the game in developper mode, the diffculty level is automatically set to medium.
About half of the cinematics are skippable.
Moves used :
- fast jump : jumping a very few tenth of second make you go forward faster, need a good synchronization
- skullsplitter : that's a special hit that can decrease damages taken when falling from a high place, it has to be performed during the fall, jump + crouch + attack separated by 0.3s to do it
- fast fly : to move faster with your dragon you have to hold jump, left/right and forward keys
- go through surroundings : to go through surroundings like mountains when your with your dragon, hold jump key and directions keys to bang into a part of the surrounding then suddenly head for another part of the surrounding (in the same direction the surrounding pushed you), this hardly at some places of the game which can provide good short cuts.
Run comments on each level :
- ruined vilage : you have to find atimar's book in order to activate a mechanism which make you go to the next level. First I take the key of atimar's house in the cave of the tavern and my first heal potions then i run to atimar's house, take the book and go use it on the mechanism in the sort of church. Nothing more than running !
- ruined book : you have to go down by using lots of steps, I've directly jump at the bottom trying to limitate taken damages then i run through some traps, in the room where you have to take a crystal by resolving an enigma I perform a fast jump to reach it directly, then I use again a fast jump over some rocks to take a short cut which avoid an important part of the level. Then running until arok's room.
- wartock canyons: using fast fly I go take the key at the other side of the map and then use it to gain access to inside of the mountain. Then i have to run to reach a lever which open the gate blocking my dragon, take some potions and arows and flying to another mountain. After some running and opening gates there's the first great dragon fight which give me the poison weapon.
- grimstone mines : the goal is to activate a lever that open a door which free the access to an open fly area. I discovered a collision bug which let me go trough a wall by rolling forward so i can gain access to the lever twice faster than if i had used the classical way. Then with my dragon i use the move to go trough mountain and go to the next level without having disabled the force field.
- grotto : a lot of fly and air fights in this level, i use the go trough mountains move twice to avoid disabling fields force. Once to gain access to the final battle area and once to go to the next level avoiding field force AND new weapon upgrade cinematic -> few minutes saved here. I don't take this upgrade but it's not a problem, the game works fine and the default breath fire weapon is enough powerful for every air fights.
- island : just fast fly until the Rimril fortress cinematic checkpoint and then another fly until the next level where i've to find a hammer.
- alwarren : i could access to the hammer room by going through some surroundings, then i d'ont take the weapon upgrade that appear and go to the next level by going trough mountains again
- island : i return to the Rimril fortress, go through the mountain, skip lots of full of traps rooms but lose time by doing some just to take a good armor and weapon, i think maybe it's possible to finish the game without taking them and save few more minutes there.
- rift crystal : a very long level, a large distance to run and lots of fights if you want to open the gates blocking your way. But that's nNOT the only way! i use almost the same bug than in grimstone mines, rolling back to the right of blocking gates to go through the wall! I save both time and health by doing because i don't to kill the dangerous and resistant knights. I use this bug 4 or 5 times in the level, quite funny and amazing to perform fast jump inside the walls ^^
- island night : in this level you must go at the other side of the map to access the next level, but you don't have your dragon anymore! You have to run here, moreover there are lots of ennemies and even 4 giants! I use fast jump and invisible potion at the hottest point. I make a detour to take the energy bow which is a very powerful weapon that help me to make every kills until the end.
- succubus lair : after having killed the two naked flying sirens (^^) i hardly perform a rolling forward move to cross the closed gate, i save lot of time here cause the classical way imply lots of fights and a large distance. Then fast jump help me find a way until a little knight boss that i kill with my bow, a few time after an armored giant taste my energic arrows! finally fast jump to the last level
- volcano : I directly go the bridge where i can finally beat Succubus, a few energic arrows are enough. Then i free Arok and fast fly until the place where i can find lava rune. This has to performed with Rynn alone, after some fast jumping i arrive to the place with air stars way, i activate the lever to direct the stars way and jump immediatly on it to save time. Then i use invisible potion to avoid the to numerous ghosts who spawn, take the rune trough the chest, fast jump on the stars way (you can use short cuts in the air here, the important thing is just to fall on the stars way before jumping again ) and go back to arok. Then i go take the lava rune and go back on my steps by desactivating the field force i cross before, surprising thing here, Arok teleport on the other side of the field and came to me like if it was the first time i cross the field ^^
- final fight : the final fight is against Rynn's own brother in a first time, it can be win fastly by using invincible potion and performing skullsplitter (+175% damages). Then you just must kill 4 big dragons head and enjoy the weird end of the game!
Large-skip glitches: 0:13:06 by Patrik Varjotie, done in 27 segments appended to one file.
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Author's comments:
Tricks, glitches, etc.:
* Fast jump: You gain some speed for a short period after you land a jump. If you jump during that period, your jump will be faster than normal jump.
* Item duping: You can dupe items that are two spaces wide by moving them to the right edge of your inventory, half inside and half outside. After that you should have another item in your cursor. If you drop a duped item on certain locations (Succubus Lair for example) and you save & load, the dropped item will be "corrupted", meaning you can't interact with it.
* Item boosting: Trying to pick up item while you're jumping straight up or forward launches you backwards. You'll get different speed depending on how far away you are from the item. Angle and your height from ground also have minor effect on the speed. If you hit a wall, slope or corner you'll either stop, die, or get launched to a different direction.
* Blocking: Blocking moves your character a bit backwards. You can get through almost any wall, etc. by spamming block.
Comments for each level:
* Ruined Village: Taking a minor detour to pick up Rusty Chainmail, duping it couple of times. Item boost over the river to Wartok Canyons load trigger.
* Wartok Canyons : Arokh doesn't spawn at the start as we've skipped Arokh's load trigger. Couple item boosts to get further into the Canyons. Going through the cave triggers Arokh, but doesn't load the model (only model load triggers are at Ruined Village and Volcano AFAIK). Because of this, we get to play half of the game without model!
& Grotto : After getting Arokh, there's only a bit of flying in and out of bounds and a bit of clipping through gates and walls.
* Island/Bell Tower: Flying straight to the Bell Tower, clipping through a wall and using block to get to the portal.
* Fortress: Going from portal to portal in almost straight line with item boosts.
* Island (night): The "Super item boost" right at the start. Getting fast enough boost and hitting a specific point in the wall launches you upwards, increases your speed and flips the character upside down. With this we can skip almost all of the level. You could boost straight to the end of the level, but for some reason doing this boost disables your inventory, removes all of your weapons,
removes your ability to interract with most objects and forces free-look camera. All of these things get "fixed" when you go and take a quick swim.
* Succubus Lair: Couple item boosts yet again before the next big skip. About at the middle point of this level, if you boost to a specific point in the wall, you'll clip out of bounds. If you hit edge of the map, the game tries to move you back inbounds, or more like moves you back and forth, keeping your momentum/speed. Turning yourself usually launches you backwards at some point.
Depending on the height and speed of your boost, you'll get launched somewhere back inbounds. Optimal place of course is in the water at the end of the level.
* Volcano: Got the best boss RNG (as expected in segmented run). Hitting a target with projectile attack at the edge of their hitbox can cause multiple hits (usually 5-15 hits), meaning you can one or two shot everything in the game. Couple item boosts and clips again, nothing too interesting. Getting through the ice with blocking to get Runeblade.
* Rift World: Clipping through the door with Arokh to instagib the boss.
Single-segment with large-skip glitches: 0:24:17 by Patrik Varjotie.
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Author's comments:
Moves used in the run:
* Fast jump: You gain some speed for a short period after you land a jump. If you jump during that period, your jump will be faster than normal jump.
* Skullsplitter: Special move that does incresed damage, but more importantly reduces fall damage. Done by pressing jump -> crouch -> attack while in air.
* Fast fly: You fly slightly faster with Arokh if you hold jump + forward + left/right while flying.
* Sword block flying: As you land a jump, press jump + left/right + forward + block. This causes you to fly as long as you keep holding block. Big thanks to Klaerya Delandos for finding this glitch.
Comments for each level:
* Ruined Village: Using the sword block flying glitch to skip all the time consuming parts.
* Wartok Canyons & Grimstone Mines: Clipping through the gates with Arokh and flying out of bounds to skip a large portion of the level.
* Grotto: Just flying through, skipping all three force field gates. Getting through the first gate was pretty ugly, but didn't lose much time.
* Island/Bell Tower: Clipping through the mountain to get to the bell tower with Arokh and skipping basically the whole level. Clipping through the floor to the portal allows me to completely skip Alwarren.
* Fortress: Getting through all kinds of corners to get out of bounds so I can skip all of the challenges in the fortress. Took an unnecessary hit at beginning of the level, but other than that everything went pretty much perfectly.
* Island (night): Using the sword block flying glitch again to save a bit of time. This was probably most frustrating level overall, because atleast with the flying glitch, as there seems to be around 50% chance of the game crashing here.
* Succubus Lair: I was a bit slow with killing the two succubuses. Getting through the doors in this level is pretty hard. If the game would decide to be nice, this level could be done a bit faster.
* Volcano: Killed both King Scavenger and Queen Shilla in 4 hits (takes randomly between 3-8 hits each). Shilla flew really far during the fight, wasting a bit of time. Going out of bounds after freeing Arokh to skip ~50second unskippable cutscene that runs after you pick the Lava upgrade for Arokh. Getting through the force field gate took a bit longer than it should've. I land through the lava with Arokh and get the Rune Blade without ever getting Lava Rune to save ~2 minutes.
* Rift World: Clipping through the door with Arokh to get him to the first part of the last fight. This makes the last fight pretty trivial. Cutscenes at the end get messed up because of this though :(
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